PAYOUTS RULES
All wagers accepted by this site are subject to these rules
1. Methods to Deposit or Cash Out: VENMO, ZELLE, BITCOIN, CASH
APP, PAYPAL, BANKS (Chase bank, Bank of America, Wells Fargo, TD BANK, Capital ONE)
The fast and efficient way these methods provide have brought a new level of
response to our clients on both ways, for deposits and to cash out.
2. Payouts: Same day payouts Monday to Thursdays from 8am to 3pm
Central Time and Fridays from 8am to 11am Central Time. If the request comes in
after midday, and there are too many payouts being processed that day, it might be
moved to the following morning.
For any deposit below $100 the Max Cashout Weekly is $100
For any deposits between $100 and $500 max payout is $500
For any deposit below $2000 Min $500 the MAX Cashout Weekly is $1000
For any deposit from $2000 to $2999, MAX Cashout Weekly is $2000
Deposits from $3000 to $3999, MAX Cashout Weekly is $3000
Deposits from $4000 to $4999, MAX Cashout Weekly is $4000
Deposits from $5000 and up, MAX Cashout Weekly is $5000
Max payout weekly are based on deposits. The following are
deposit-based
guidelines. There are cases that are studied individually who can get this max
payout limits altered. It is our sole decision to change these amounts:
IDLE ACCOUNTS: Due to local taxes, in order to cash out, the
account needs to have activity. Some features, including payouts are disabled by
the software when the account is idle and without action. For a payout to be
processed, the previous seven days, must show at least three days, where the
player placed at least one bet.
NEW ACCOUNT FREE CASH BONUS PAYOUT: The free cash given to
the new clients to test and get familiar with our website has a max payout of
$100 USD and it comes with a 29x Rollover that needs to be met by the player
before a payout can be authorized.
3. One bonus or deposit per Account, name, household, computer,
Ip, address or phone number permitted. We do not tolerate multiple accounts per
player. They are a fraudulent way to get additional bonuses, and this can cause the
deactivation of the account and further penalties. Depending on the amount received
through bonuses the player could lose the complete balance of the account.
4.
We reserve the right to limit revoke any bonus/rebate due to any player betting
steam or deemed sharp, cheating, a betting syndicate or labeled professional.
5.
We reserve the right to limit revoke any bonus/rebate due to any player betting
steam or deemed sharp, cheating, a betting syndicate or labeled professional.
6. Rollover Detailed:
Casino, Horses and any live wagering will not count towards any sports bonus
rollover requirements.
Future, props and half bets do not count towards the rollover.
The money lines that count towards the rollover need to be within the range of -200
+140. Baseball wagers count but only as half.
7.
We reserve the right to cancel any wager made on an obviously "bad" line or a wager
made after an event has started.
8.
We reserve the right to refuse, restrict, cancel or limit any wager.
10.
The winner of an event will be determined on the date of the event's conclusion; we
do not recognize protested games or overturned decisions for wagering purposes. The
result of an event suspended after the start of competition will be decided
according to the wagering rules specified for that sport by us.
11.
You must be at least 18 years of age to join our site.
12.
In all futures wagering (for example, total season wins, World Series Winner, etc.),
the winner as determined by the League Commissioner will also be declared the winner
for betting purposes except when the minimum number of games required for the future
to have 'action' has not been completed.
13.
Las Vegas rules will apply to any rule or wager not covered by the rules and
regulations herein.
14.
All rules, regulations and payoffs contained herein are subject to changes and
revisions by us without prior written notice.
15.
Minimum and maximum wager amounts on all sporting events will be determined by us
and are subject to change without prior written notice. We also reserve the right to
adjust limits on individual accounts as well.
16.
This site relies entirely upon the information provided by the customer in order to
establish a wagering account. We are not responsible for any form of
misrepresentation by the customer.
17.
In the event funds are credited to a customer's account in error, it is incumbent
upon the customer to notify us of aforesaid error without delay. Unless otherwise
notified by us, any transaction resulting from the error shall be void.
18. READ BACK IS FINAL:
After wagers are placed by telephone, the phone clerk will read back the wagers. If
the read back or confirmation is correct, client must re-confirm wagers by stating
their client number and password. If a client confirms a read back where the
telephone clerk made a mistake, the wager is final. It is the responsibility of the
client to correct any errors during the read back.
19.
In the event a customer does not hear the read back due to technical difficulties
(disconnection, etc) it is the customer's responsibility to call back immediately to
confirm his wager(s). Please, call back to confirm your wager(s).
20.
When wagering on the Internet, members are solely responsible for their own account
transactions. Please be sure to review your wagers for any mistakes before sending
them in. Once a transaction is complete, it cannot be changed. We do not take
responsibility for missing or duplicate wagers made by the client and will not
entertain discrepancy requests because a play is missing or duplicated. Clients may
review their wagers in the Open Wagers section of the site after each session to
ensure all requested wagers were accepted. CHECK ALL TRANSACTIONS CAREFULLY!
21.
Disputes must be lodged within seven (7) days from the date the wager in question
has been decided. No claims will be honored after this period. The client is solely
responsible for their account transactions.
22.
Each client is wholly responsible for maintaining the secrecy of his betting account
and should make every effort to prevent the use of his personal account number by
any third party. Any transactions entered into where the account holder's number and
password have been given to affect a wager shall stand as bona fide transactions
dependent only upon the current balance in the account.
23.
In the event a customer suspects a third party may have their client number and
password, the customer may at any time ask to change to a new password.
24.
We shall not be responsible for any damages or losses deemed or alleged to have
resulted from or been caused by this Web site or its content. This includes any
person's use or misuse of its content, the inability of any person to connect with
or use the site, delay in operations or transmission, failure of communication
lines, or any errors or omissions in content.
25.
All account balances and transactions appear in U.S. currency ($).
26.
Lottery Winnings Rule. On occasion we will have customers who win an enormous amount
of money. In cases such as this we apply what it calls the 'Lottery Winnings Rule'.
This stipulates that the customer may make a withdrawal from his account of no more
than 3x the credit limit that the customer started the week with. Example: If a
customer has a $5,000 credit limit and wins $50,000 in one week the customer may
request a withdrawal of at maximum of $15,000 ($5,000 x 3) from his/her account per
week, until the balance is fully withdrawn.
27.
In those types of games or contests in which a draw is a common result, We may offer
a three-way line with the draw as the third betting option. In these cases, when the
outcome is a draw, only those bettors who wagered on the draw will be paid as
winners; those who wagered on either team or contestant to win will lose their
stake.
28.
We reserve the right to suspend a client account without prior notice and return all
funds.
29.
We communicate with our clients via the email address & phone number listed during
the sign up process. It is the responsibility of the customer to maintain an active
email account, to provide us with the correct email address and to advise us of any
changes in the address or phone number. Any customer not having an email address
and/or phone number reachable by us will have his account suspended until such an
address and/or phone number is provided to us.
30.
In the event of there being a discrepancy between the English language version of
these rules and any other language version, the English language version will be
deemed to be correct.
31.
We reserve the right to void any wagers placed on an obvious line mistake.
32.
Wagers placed after an outcome has occurred will be void.
LIVE LINES
Live wagering is available online ONLY.
Live Lines are available for all major sports and consist only of straights
wagers
(no hookups) that vary between a spread, total and or moneyline depending on the
event.
All Live lines are for the complete game score including overtime unless
otherwise
stated.
Live Lines will be offered at our discretion. We do not guarantee a line at any
point in the game.
Live lines have the same rules as the regular lines for grading purposes.
All players playing live in game line agreed to the following RULES
We reserve the right to refuse, restrict, cancel or limit any live game
wager.
All live wagering tickets are subject for review during the duration of the
game,
for the wager to stand.
Past post tickets due to linechange and/ or score after tickets are submitted
will
not be accepted.
Any obvious or bad line as judged by us will be canceled regardless of when the
wager was placed.
Do to the nature of the live lines there is a retention period after placing a
wager for review to have action.
Full Game, Halves and Quarters:
Following 55 minutes of play (5:00 left on the
clock), all wagers are considered action and will be graded that day,
regardless
of any stoppages in play throughout the day. If the game is suspended after
55
minutes and resumed on another date, only the action on the scheduled day
will
count for wagering purposes. Any game that does not go 55 minutes will be
considered no action and all wagers will be refunded.
All wagers for the game will include overtime.
All wagers for the 2nd half will include overtime.
All wagers on the 4th Quarter will NOT include overtime. This includes both
4th Quarter wagers prior to the start of the game and also in progress live
quarter wagers. The 4th quarter must be fully completed for action.
All wagers on 1st, 2nd, 3rd Quarter, and 1st half, will be graded upon full
completion of the respective period and will have action regardless if the
full game goes the required 55 minutes.
DEFINITION:
If you have a ticket number, it means you submitted a request for betting that
line
and it does not mean your bet is CONFIRMED. Once we received that ticket it will
then be subject for review for the wager to have action.
In the event of any particular information (line, score, and time of game etc) being incorrect we assume NO liability for this.
For the purpose of live in-game betting, customers should be aware that transmissions described as live by some broadcasters may actually be delayed. The extent of any delay may vary between customers, depending on the set-up through which they are receiving pictures or data.
In the event of any particular information (line, score, and time of game etc) being incorrect we assume NO liability for this.
For the purpose of live in-game betting, customers should be aware that transmissions described as live by some broadcasters may actually be delayed. The extent of any delay may vary between customers, depending on the set-up through which they are receiving pictures or data.
STRAIGHT BETS:
Straight bets are bets placed on a side or a total or money line on any sport.
As well as special wagers such as futures, propositions or match ups.
SPREADS:
A straight bet on a spread (one of the playing teams) usually involves a
point-spread. In this case you are wagering on a team to win the given time
period on which you wager (game, halves or periods) after the score is adjusted
by the particular point-spread. Normally point spreads are at a flat line, which
means risking $110 to win $100. The favorite is denoted by the minus sign and
the underdog by the plus sign. Home teams are always listed on the bottom,
unless otherwise specified, for example Bowl games.
Example:
Colts -1 ½ Dolphins +1 ½, if you take the Colts, they must
win by at least 2
points, in order to cover the spread, and if you take the Dolphins, they
can
lose by 1 point, for them to be covered by the spread.
TOTALS:
When you wager on a total you are wagering that the score of the game for the
given time period (game, halves or periods) will be over or under a designated
number. This wager is for the combined total for both teams playing to go over
or under the designated number. There is also Team Totals, in which case only
the selected team's score will count towards the wager. Normally totals are at a
flat line, which means risking $110 to win $100. Total wagers on the full game
or 2nd half include overtime periods except in the case of Soccer when three way
betting is offered ( the tie is offered as a betting option). If the tie is
offered as an option overtime is not included in the calculation of the game
total. Overtime is NOT included in 4th quarter wagers or 3rd period wagers.
MONEY LINE:
Money lines are used to some degree in most major Sports. In a money-line bet
you are wagering on the outright winner of the contest independent of any
point-spread. For every money line there is one number for each of the two sides
of the play, the underdog and the favorite. An example of a money-line in
football is: Colts -140 Dolphins +120
In this example the favorite is denoted by the minus sign and the underdog by the plus sign. You would wager $140 to win $100 on the Colts (the favorite) and you would wager $100 to win $120 on the Dolphins (the underdog). Because no point-spread is used to determine the winner you must risk more money to win less on the favorite and vice-versa on the underdog.
In this example the favorite is denoted by the minus sign and the underdog by the plus sign. You would wager $140 to win $100 on the Colts (the favorite) and you would wager $100 to win $120 on the Dolphins (the underdog). Because no point-spread is used to determine the winner you must risk more money to win less on the favorite and vice-versa on the underdog.
RUN LINE:
When wagering on baseball you can select the run line as your wager option. A
baseball run line is a combination of a point spread and a money line. In a run
line you lay 1.5 runs on the favorite and also you either lay or get money
depending upon the degree of the favorite. The reverse is true for the underdog.
You get 1.5 runs and again you either lay or get money depending on the degree
of the underdog. An example of a run line is:
Yankees +1.5 -140
Dodgers -1.5 +120
In this example you get 1.5 runs with the Yankees but you must lay $140 to win $100. If you choose the Dodgers you must lay 1.5 runs but you get $120 for every $100 you lay.
In this example you get 1.5 runs with the Yankees but you must lay $140 to win $100. If you choose the Dodgers you must lay 1.5 runs but you get $120 for every $100 you lay.
Note:
You cannot take a parlay between the run line and the Total of the same
game.
Run lines are always Listed Pitchers and the game must go 9 innings, 8 1/2 if the home team is winning.
Run lines are always Listed Pitchers and the game must go 9 innings, 8 1/2 if the home team is winning.
FUTURE PROPS:
At our site we offer proposition wagers on selected college and pro games. These
can include individual player propositions and team propositions. Players and
teams must start the contest for the props to be considered action and where
applicable the game must go the official length for the prop to be action.
Future wagers can also be found at our site. These include wagers to win the championship, conference, division, etc. Over/Under on season wins are also available. All bets are paid at the conclusion of the event or season in question. In the event of a dispute not covered here Las Vegas rules apply.
There are different limits on the various propositions and they can only be played as a straight wager no hookups are allowed.
Future wagers can also be found at our site. These include wagers to win the championship, conference, division, etc. Over/Under on season wins are also available. All bets are paid at the conclusion of the event or season in question. In the event of a dispute not covered here Las Vegas rules apply.
There are different limits on the various propositions and they can only be played as a straight wager no hookups are allowed.
TEASERS:
Teasers allow you to select multiple teams AND GIVES YOU A NUMBER OF POINTS THAT
CHANGES THE LINE TO YOUR ADVANTAGE. Teasers are only for football and
basketball. The number of points varies depending on the sport and number of
teams selected. All special and super teasers (10 to 13 points) any tie is a
loss. All claims on teasers please contact your Agent.
IF-BETS:
If bets are a chain of conditional straight wagers based on two possible
conditions: If win (single action) and if win, tie or cancel (double action). In
the first case, single action, the bettor will have action on the next wager in
the chain only if the first one wins and so on down the chain. In double action
the player will have action on the next bet and so on if the first bet wins,
ties or cancels. You may hook up to 10 selections max.
If bets can contain 2 or more selections and cannot have any open spots. All parts of an individual if bet must be placed at the same time and be for the same amount or lower than the one before it. All bets are graded on an individual basis. This bet lets the player have action on a multiple number of games with minimal risk. You are using the money you wagered on the first game to wager on the second and so forth. Each bet is graded independently so you do not have to win all selections like a teaser or parlay.
If bets can contain 2 or more selections and cannot have any open spots. All parts of an individual if bet must be placed at the same time and be for the same amount or lower than the one before it. All bets are graded on an individual basis. This bet lets the player have action on a multiple number of games with minimal risk. You are using the money you wagered on the first game to wager on the second and so forth. Each bet is graded independently so you do not have to win all selections like a teaser or parlay.
REVERSES ACTION REVERSE:
A reverse bet (also known as an action reverse) is a set off if-bets going both
forward and in reverse order.
For Example:
The First Part:
IF Miami Dolphins -3.5 $110 to win $100 Double Action (If win, push, no
action, or cancelled)
Then
Phoenix Suns (-175) Risk $110 to win $63
Then
Phoenix Suns (-175) Risk $110 to win $63
Second Part:
IF Phoenix Suns (-175) $110 to win $63 Double Action (If win, push, no
action, or cancelled)
Then
Miami Dolphins -3.5 Risk $110 to win $100
Total risk- $220 (maximum risk) to win $326
Then
Miami Dolphins -3.5 Risk $110 to win $100
Total risk- $220 (maximum risk) to win $326
Possible outcomes:
If the Dolphins and the Suns both win, you will win $163 on the first
part
of the wager and $163 on the reverse part, for total winnings of
$326.
If the Dolphins win and the Suns lose, you will lose $10 on the first
part
of the wager and $110 on the reverse part, for total losses of
$120.
If the Suns win and the Dolphins lose, you will lose $110 on the first
part of the wager and $47 on the reverse part, for total losses of
$157.
If one team pushes, is no action, or is cancelled and the other team is
a
loss, you will lose $220.
If one team pushes, is no action, or is cancelled and the other team
wins,
you will either win $126 (63+63) for the Suns or $200 for the Dolphins
(100+100).
PARLAYS:
A parlay is a wager in which you choose 2 or more teams or totals together
in
one wager in order to receive a larger payout while risking a smaller amount
of
money.
You can mix and match different sports into parlays, and even create parlays
with the same game (with some restrictions).
Correlated parlays are not allowed. An example of this would be a parlay
with
the 1st half and the game spread of the same game.
A loss on any part of the parlay constitutes a loss.
In the case of a push AND all other winners the parlay reverts down one
level.
For example, a 6-team parlay with one push and five winning plays would
revert
to a 5-team parlay for purposes of payout.
In the case of a 2-team parlay with one push and one winner the parlay will
revert to a strait wager with the amount of the parlay used as the "risk"
amount.
For example, a 2-team parlay with both teams at the standard -110 would pay
out 91% of the parlay amount.
When a money line is used in the parlay it has the potential to alter the
payout amount in either direction depending on the line.
Parlay payouts:2 Teams2.6453 Teams5.9584 Teams12.2835 Teams24.3596
Teams47.4137 Teams91.4248 Teams175.4469 Teams335.85210 Teams642.082
Open parlays are allowed and the open spot must be filled by Sunday at
midnight the week the wager was placed.
In the case of a push and all other winners the parlay reverts down one
level.
For example, a 6-team parlay with one push and five winning plays would
revert
to a 5-team parlay and will pay 5 team parlay odds.
In the case of a 2-team parlay with one push and one winner the parlay will
revert to a strait wager with the amount of the parlay used as the "risk"
amount. For example a 2-team with one push would pay out as a straight
wager,
based on the odds of the winning choice.
Buying points on parlays is allowed, you may buy up to 2 pts, Note that
buying
points will change the payout odds.
ROUND ROBIN BETS:
Round robin bets are multi-team bets between three and ten teams. These teams
are then used to create as many two team parlay combinations as possible. In a
round robin bet, the amount you bet is the amount that is bet on each two team
parlay. If you bet $200 on 6 two team parlays, you are betting a total of $1200.
If one of your teams in the round robin bet loses, then all parlays associated
with that team also lose. In the case of a push with one of your teams, all
parlays associated with that team become a straight bet. The risk on this
straight bet is the same as the parlay. Each two team parlay has a 13/5 (2.6/1)
payout.
Round Robin Bet:
3 Team Round RobinOutcomeTeamsLineOddsAmountMax. RiskMax. WinTotalWNY Giants-3 ½-110$100$300$780$60LChicago Bulls+5-110 WSD-5 ½-110
Let's analyze the above Round Robin bet by each two team parlay. To figure out how many two team parlays you have simply use this formula:
NT (NT-1)/2 where NT = number of teams
In our example we have 3 two team parlays.
NY Giants and the Chicago Bulls. You lost this parlay because your Chicago
Bulls bet lost.
NY Giants and SD Chargers. You won this parlay because both your bets were
winners.
Chicago Bulls and SD Chargers. You lost this parlay because the Chicago
Bulls bet lost. As stated above, all parlays associated with a losing bet
lose.
In sum, you risked $300. The maximum you could have won was $780 if all your
two team parlays were winners. However, only 1 out of 3 parlays won. You
lost $200 and won $260 leaving you with a total of $60.
3 Team Round RobinOutcomeTeamsLineOddsAmountMax. RiskMax. WinTotalWNY Giants-3 ½-110$100$300$780$60LChicago Bulls+5-110 WSD-5 ½-110
Let's analyze the above Round Robin bet by each two team parlay. To figure out how many two team parlays you have simply use this formula:
OPEN WAGERS
Open wagers allow our members to play teasers or parlays making one selection at different times or even different days.
Open wagers allow our members to play teasers or parlays making one selection at different times or even different days.
Example:
Cowboys -8
Dolphins -14
OPEN *
Any open wager left unfilled/pending must be closed within the same week
of
action.
POINT BUYING
Buying points moves the point spread in your favor by the number of points purchased. Customers may buy half points on football and basketball game sides and totals only. First half and half-time point buying is not available. Each half point purchased increases in cost for each additional point. The maximum amount of points allowed is 2 points.
The number "3" and "7" in the football are key numbers. It costs extra to buy on and off these numbers. The amount of the extra cost will vary from league and from sport.
Buying points moves the point spread in your favor by the number of points purchased. Customers may buy half points on football and basketball game sides and totals only. First half and half-time point buying is not available. Each half point purchased increases in cost for each additional point. The maximum amount of points allowed is 2 points.
The number "3" and "7" in the football are key numbers. It costs extra to buy on and off these numbers. The amount of the extra cost will vary from league and from sport.
Sport Rules
FOOTBALLFull Game, Halves and Quarters:
FOOTBALL PROP RULES
Team to score first: Upon first scoring play this wager is graded and will
have action regardless if the game is suspended or cancelled early.
Score in designated time: Upon the completed time period stated, the wager
will be graded and will have action regardless if the game is suspended or
cancelled early.
First scoring play and team to score first: Upon a team scoring a touchdown,
field goal, or safety the wager will be graded and will have action
regardless if the game is suspended or cancelled early.
Three unanswered scores: Game must go 60 full minutes for this wager to be
graded. If the game is cancelled or suspended early and not resumed on the
same day, then there will be no action and all wagers will be refunded.
Extra points and two point conversions do NOT count for this wager.
Player Props: Stated player must suit up and be on the
field for a minimum of one play for action. [Note: A Kicker who does not
participate because of a shutout, but whom suited up and was available, is
considered to have action] Contest Props: For all contest wagers, for
example Player to score the first touchdown, all players are action.
Unless specified above, game must go full 60 minutes for action on all other
proposition wagers. If the game is cancelled or suspended early and not
resumed on the same day, then there will be no action and all wagers will be
refunded. Overtime is counted on all props unless otherwise specifically
stated.
BASKETBALL
Minimum Time for Action:
College and WNBA basketball games must go at least 35 minutes to have
action.
NBA games must go at least 43 minutes to have action.
For wagering purposes, winners and losers are determined by the final
score (including overtime), provided that the game has gone the minimum
time as specified above. If a game is suspended after the minimum time
has been played and not resumed the same day, then regardless of whether
the game is completed at a later date, the score when the game is halted
will determine the betting results.
Additional Rules:
All wagers on the game and all wagers on the second half will include
overtime scoring.
Wagers on fourth quarters do not include overtime scoring.
Unless noted before a contest, all events must be played on the
scheduled date and at the scheduled site to have action.
These rules apply to both college and professional basketball.
Las Vegas wagering rules will apply to any situations not covered
herein.
BASEBALL
Full Game Wagering:
When wagering on total runs (over/under) the game must go 9 innings (8.5
if the home team is ahead) to have action. If a game is called or
suspended in extra innings, the score will be determined after the last
full inning unless the home team scores to tie, or takes the lead in the
bottom half of the inning, in which case the score is determined at the
time the game is called.
Wagers on Total runs and Runlines will be refunded if a pitcher change
occurs prior to both listed pitchers throwing at least one pitch.
The result of a game is official after 5 innings of play unless the home
team is leading after 4.5 innings. If a game is called or suspended, the
winner is determined by the score after the last full inning unless the
home team scores to tie, or takes the lead in the bottom half of the
inning, in which case the winner is determined by the score at the time
the game is called. All transactions will be refunded if the home team
ties the game and it is then suspended. Events will not carry over to
the following day unless otherwise specified.
We do not recognize postponed games, protests or overturned decisions
for wagering purposes. All baseball wagers must go the day written,
otherwise there is no action and all the money is refunded.
Money-line wagers on baseball will be accepted in the following
manner:
Action - team against team, regardless of the starting pitchers.
Listed Pitchers -if both starting pitchers are not exactly as
specified at the time of the bet, the wager will be deemed "no
action".
One Listed Pitcher -this is a wager on or against one specified
pitcher, regardless of the other starting pitcher. If the
specified pitcher does not start, the wager is deemed "no
action".
(Examples: "the Red Sox versus Wells" indicates a wager against
Wells. "Wells against the Red Sox" indicates a wager on Wells).
A pitcher is deemed a starter after throwing the first pitch to
the opponent's first batter.
Wagers on Runlines and Totals will always be listed pitchers.
All games must go at least the game must go 9 innings (8.5 if
the home team is ahead) for wager to have action on the Baseball
Grand Salami.
First-Half Wagers (5 innings):
All wagers on baseball first halves (5 innings) will be decided on
the basis of the score at the end of five full innings.
If a game does not go five full innings, all first-half wagers (5
innings, 4.5 if the home team is winning) will be deemed no action
and the wagers refunded to the players account.
Once 5 full innings have been completed, all wagers on the first
half (5 innings) will stand regardless if the game goes the full 9
innings, 8.5 in the home team is winning.
All first-half wagers (5 innings) must list both pitchers. If either
listed pitcher does not start, wagers on the first half (5 innings)
will be canceled.
Second Half Wagers (Last 4 innings):
Bets are based on the score from the top of the 6th inning till the
end of the game. Must be a complete game (i.e. 9 innings, or 8½
innings if the home team is ahead). Wagers include extra innings.
All wagers are action, regardless of pitcher.
NCAA, NCAA Softball, and Little League:
These games have action regardless of their starting or completion
date.
Any baseball, softball, or little league game ending as a result of
the mercy rule will have action on all wagers unless otherwise
noted.
Bottom team listed does not necessarily bat last.
Baseball Props:
MLB Series: Regular season series wagers have
action as long as a minimum of two games are completed. Once a team
wins a series wagers will be graded (only the first three games of
the series count for wagering purposes).
Score First: Once any team scores this wager will
have action, listed pictures must start.
Score in the first inning: Must go one completed
innings for action, listed pitchers.
Total hits runs and errors: Must go at least 8½
innings for action listed pitchers.
Team Totals: Must go at least 8½ innings for action
listed pitchers.
Pitcher and Player Props: Game must go at least 8½
innings for action player must start.
Reverse and Alternate Runlines: Listed pitchers,
must go at least 8½ innings for action.
Baseball Live Beting:
No listed pitchers game must go at least 8½ innings if the home team
is winning.
Hockey
Minimum Time for Action:
Hockey games must go at least 55 minutes to have action.
For wagering purposes, winners and losers are determined by the final
score, provided that the game has gone the minimum time as specified
above.
Overtime:
Bets on European Hockey Leagues (Russia, Sweden, Finland, Germany,
Austria, Swiss and Czech) will be settled based on the score at the end
of Regulation Time unless Otherwise stated. If a game requires a
shoot-out to determine the winner, One goal will be awarded to the
winner for the final score (regardless of how many goals scored in the
shoot-out) which will be recognized for the total goals scored as well
as the winning team.
If a game is suspended after the minimum time has been played and not
resumed the same day, then regardless of whether the game is completed
at a later date, the score when the game is halted will determine the
betting results.
If play is suspended before the minimum time has been reached and not
resumed the same day, all bets will be scored as 'no action' and all
wagers will be refunded.
Additional Rules :
Our site does not sell points in hockey wagers.
Unless noted before a contest, all events must be played on the
scheduled date and at the scheduled site to have action.
Our site does not offer teasers in hockey.
Las Vegas wagering rules will apply to any situations not covered
herein.
INTERNET SPECIFIC INTERNET RULES
You should determine whether or not these services are permitted under
the laws of your jurisdiction.
Account balances must be verified by the player on each Internet login
prior to wagering. When you verify and accept your account balance, you
agree that all previous transactions are correct and you do not have any
claims. Claims or disputes must be settled at this time. For disputes,
claims, additional account information, or to report account
discrepancies, contact Customer Service at 888-777-5613. Note that there
is a seven (7) day window from the date the wager was placed to settle
any claims.
All Internet transactions are logged and backed-up regularly. In any and
all cases of dispute, both management and the player agree that the log
backup shall serve as the final authority in the dispute and that all
wagers will be adjusted accordingly. Claims must be lodged within five
days from the date the wager was made. No claims will be honored after
this five-day period. Players are responsible for verifying the accuracy
of all account transactions. In order to log an internet claim the
customer must provide a valid ticket# which is given for every internet
play.
Any manipulation of prices and or spread will result in the ticket being
marked a loser.
OTHER SPORTS
SOCCER:
We accept single-match bets on every match we offer. All soccer matches must
go 90 minutes for wagers to be valid.
Soccer kickoff dates and times displayed on our website are an indication
only and are not guaranteed to be correct. Bet offers are often posted
before exact kickoff dates and times are set by league administrators. As
matches draw near, our displayed times will become more accurate. When
kickoff dates or times change slightly for any reason (examples include, but
are not limited to: television broadcasting requirements, team and supporter
travel requirements, scheduling of European club competitions, and minor
ground repair) wagers will continue to be valid. If a match is cancelled and
rescheduled more than 48 hours into the future wagers will be considered
void and all stakes will be refunded. In case of inclement weather or other
disruption, wagers will remain "pending" for 48 hours. If it is unclear as
to whether bets should stand or be refunded because of a postponement, we
will follow the consensus rulings of bookmakers in Asia and in Europe.
Unless otherwise specified, wagers on the outcome of a match will be decided
on regulation time only. This includes two halves of play and any time the
referee adds on to compensate for injuries and other stoppages and will be
referred to at times as "Full Time". It does not include periods of extra
time nor penalty shootouts.
If a match is suspended before full time is reached, and not completed the
same day, wagers on the outcome of the match are considered void and all
stakes shall be returned.
Over/Under: A match must reach full time for wagers on the total number of
goals scored in the match to be valid.
Should there be a dispute over a proposition (examples include, but are not
limited to: name of the first goal scorer; time of a goal) wagers will be
settled and paid based on the reports of the sporting media.
3 way line wagering: When the "Draw" option is offered for
a soccer game
then there will be no pushes for the money line. For Example, if the 3 way
line is the following:
Mexico +175
USA +150
Draw +200
If you wager on USA, USA must win the game in full time (both halves +
injury time) for you to win the wager. If USA and Mexico are tied after full
time, then the Draw is the winner and any wagers on Mexico and USA will be
scored as a loss.
Wagers on a team to 'Raise the Cup' or to 'Advance' or any other term
implying that the team will win the match will be graded based on the final
outcome of the game including all overtime and shootout periods.
In the case of a shootout the team winning the shootout will be awarded one
goal towards any wager (side, total, etc) in which shootout time is
included.
For player props to have action the game must go the full time. "First"
props will be graded when the props happen. These include but are not
limited to: First Goal, First Penalty Kick, First Corner Kick, First Card,
etc. 1st half props will be graded at the end of the first half. Any props
that have a time limit to them will be graded when that limit has been met.
Example: Goal in first 20 minutes will be graded after the first 20 minutes
has been reached.
All Soccer Props will be graded at the end of full time (both halves +
injury time). Overtime and shoot-outs do not count for props unless
otherwise specified.
2nd Half wagers are only for the 2nd half. Overtime and shoot-outs are not
included in 2nd half wagers.
SOCCER:
Handicap Betting:
Single Handicap: 0.5, 1, 1.5 goals are added to the underdogs score or
subtracted from the favorites score when determining the results.
Double Handicap (Asian Handicap): This wager type splits a wager into two
wagers, each with the same moneyline, but at a different single handicap.
For Example:
Barcelona -1 and -1.5, -125
LA Galaxy +1 and +1.5, +105
A $100 wager on Barcelona becomes two separate
wagers:
$50 on Barcelona -1 at -125
$50 on Barcelona -1.5 at -125
For this Double Handicap 50% on one handicap and 50% on the
other, the same for the payout.
BOXING:
When the bell sounds to begin the first round, the bout will be considered
official for betting purposes, regardless of the scheduled length or title.
If the scheduled length of the match is changed, all prior wagers on the
number of rounds the bout will last will be graded as 'No Action'.
Each round is three minutes in duration; a half-round is defined as ninety
seconds.
For wagering purposes, the disqualification of a boxer during a match will
be counted as a knockout by his opponent.
If the wagering offer on a match includes the draw as a third option and the
match ends in a draw, wagers on the draw will be paid, while wagers on
either fighter will be lost. If the wagering offer includes only the two
boxers, with the draw either not offered or offered as a separate
proposition, and the match ends in a draw, wagers on either fighter will be
refunded.
In situations not covered by the previous rules, the wagering decision
announced by the Don Best Sports information service will be considered
official and binding.
Las Vegas wagering rules will be used for any situation not covered herein.
AUTORACING:
A. POSTPONEMENTS
If a race or qualifier is postponed for any reason, all wagers will remain
valid for 48 hours. If the postponement lasts more than 48 hours, all wagers
will be cancelled and all transactions refunded.
B. NASCAR RACES
The Official NASCAR winner of the race shall be the winner of the race for
wagering purposes; this includes all races which are halted prematurely for
any reason.
In head-to-head matchups, both drivers must start the race in order for the
wager to be considered "action".
If a starting driver who has completed at least one lap is replaced during
the race by another driver for any reason, the starting driver will be
awarded the finishing driver's position at the end of the race.
Futures (Ante post) Betting: All futures (Ante post) bets have action.
Should a driver withdraw before a race begins, bets on that driver to win
the race lose.
Example: Driver WATSON starts the race, completes 8 laps, but leaves the
race due to injury, and then replacement driver JACKSON finishes the race
and places 10th. In the race standings, driver WATSON would be credited with
a 10th place finish.
C. NASCAR QUALIFIERS
For qualifying matchups, only the times posted during the qualifying session
are used.
If a driver starts a lap but does not post a time, the driver is deemed to
finish last, losing to all drivers who post a time. If more than one driver
starts a lap but does not post a time, all such drivers are tied.
If a driver does not cross the start line, all wagers that specify that
driver are considered "no action".
Disqualifications that occur more than 30 minutes after the qualifying
session has ended are not recognized for wagering purposes.
TENNIS:
Match Betting:
If a player retires or is disqualified at any point during a match ALL bets will
be graded as NO ACTION and the money will be refunded.
Delay or Suspension:
If the start of a match is delayed, or if play during a match is
suspended, all pending wagers will remain valid for 48 hours. If the
postponement lasts more than 48 hours, all wagers will be canceled and the
monies refunded.
Futures (Ante post) Betting:
All futures (Ante post) bets have action. Should a player withdraw before a
tournament begins, bets on that player to win the tournament lose.
Change of Venue or Playing Surface:
If the venue or playing surface for a match is changed, the wagering odds
for match
bets will be adjusted. Match bets placed at the pre-adjustment odds are
void.
Futures or Ante post wagers will stand.
Tennis in game lines (Live Line) Two full sets must be completed for wagers to
stand, no 48 hour rule applied in case the match gets suspended.
GOLF:
If the start of a round is delayed, or if play during a round is suspended, all
pending wagers will remain valid for 48 hours. If the postponement lasts more
than 48 hours, all wagers will be canceled and the monies refunded.
In the event a tournament does not go the specified number of completed holes
(usually 72), and the tournament is shortened by tournament officials, the
leader at the end of the number of holes determined to be official by tournament
officials shall be the winner.
Example: A tournament is scheduled for 72
holes,
but only 54 holes can be played because of weather. The leader at the end of 54
holes would be declared the winner of the tournament.
In the event that two (or more) golfers are tied for the lead at the end of
regulation play, a sudden death playoff is normally used to determine the winner
of the tournament. In this case, the winner of the playoff is the winner for
betting purposes. All other golfers in the playoff will be graded as 2nd place
finishers.
Example: Fisher and Morris are tied at the
end of
regulation play, and a sudden death playoff is declared. Fisher scores a 4 on
the first playoff hole, and Morris scores a 5. Fisher is the winner of the
tournament, and Morris is awarded a 2nd place finish.
In some tournaments, tournament officials may have the individuals play a
specified number of holes to determine the tournament winner. In this case, the
golfer with the lowest score after the specified number of holes completed shall
be declared the winner, and all other golfers in the playoff will be graded as
2nd place finishers.
Golf Match-ups: In head to head match-ups, both golfers must
tee off in order to have action. If both players tee off, the golfer with the
most completed holes is the winner of the match-up; if both players complete the
same number of holes, the one with the lower score is the winner.
If Woods and Mickelson both tee off for the tournament in question,
the above
match-up is "in action". If both golfers fail to make the cut to advance to the
final rounds of play, the golfer with the lower score wins.
Suppose Woods completes 36 holes with a score of +8; Mickelson completes 36
holes with a score of +9. In this case, Woods wins the match-up since he has a
lower score than Mickelson does.
If Woods and Mickelson complete regulation play, and each has a score of -3, the
match-up would be a tie, and monies refunded, except in the case where Woods and
Mickelson were tied for 1st place at the end of regulation play (in which case a
sudden death playoff would be used to determine the winner).
Example:
Match-up money-line:Woods -120
Mickelson +100
Match-up money-line:
PROPS SECTION:
Death Pool 2010 Official Rules
The object is to guess the person who will die first from the list of 100 known
people, and as soon as a person from the list dies, the existing wagers are
graded, and the death pool starts over.
The death pool runs from the moment it's opened until a person listed dies,
there is no time limit for the death pool.
In the event of a tie, meaning if two or more people on the list die on the same
day, the wager will be deemed as a push and the funds will be refunded for the
player (s) who selected the people who died. As for the rest of the wagers
selected on the death pool they will be graded as losers.
LOTTO RULES:
Rules for Lotto are very simple. They are based on each state's daily Pick 4.
There are two types of bets:
The sum of the 4 winning numbers will be either odd or even.
The sum of the 4 winning numbers will be over or under a certain number.
The time for all lotto drawings are in Eastern Standard Time (US) please
note this if you are on a different time zone.
Note that certain states have one daily drawing and others may have two
drawings.
Each state's lotto wagers will close 30 minutes before the official drawing
is made.
Maximum wager amount $200
Lotto wagers will be graded at 2 different times daily: (subject to the
drawings being made on each state)
-3:00p.m. EST for the midday drawings
-11:00p.m.EST for the PM drawings
BONUS AND CASINO
By taking a bonus, players agree to get house max payout depending on
the deposit.
Casino action will remain with restriction with a minimum deposit and a
minimum cash out or payout. Stablish by the house.
All players agree and are required to understand bonus rules and house
rules